This is because all sprite and background scene imports rely on the palette setup to be the same. If you want to use 8-bit, you need to set up the palette. If you want to use 32/16-bit color, you can still use 256-color backgrounds and sprites if you want to, but the engine will only run in a 32-bit color resolution, thus slowing it down. The first thing you need to do when you create a new game is to decide whether you want to use 8-bit (palette-based) color or 32/16-bit (true-color / hi-color). These include inventory items, sprite graphics, palette setup and other things which do not depend on individual rooms. Now that you know how to create a room, it's time to set up the game-wide settings.
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